Server Admin Guide
(1.8 server version)
Installation
Prerequisites
Before installation make sure you have installed the required prerequisites on your server.
Windows
- Visual C++ 2015 Redistributable: https://www.microsoft.com/en-us/download/details.aspx?id=53587
- VIsual C++ 2017 Redistributable: https://aka.ms/vs/15/release/vc_redist.x64.exe
SteamCMD
Like other games published on Steam, Insurgency: Sandstorm’s server files are published through a command-line tool known as “SteamCMD”. This GUI-less Steam client allows you to install and update the server’s files fairly easily.
You can download SteamCMD from the following links:
- Windows: https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
- Linux: https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
You can read more about SteamCMD and how to use it here: https://developer.valvesoftware.com/wiki/SteamCMD.
Most commands through SteamCMD require knowledge of the “app ID”, for Insurgency: Sandstorm its server files use the app ID 581330.
Launching
Once installed, you may launch the server from the “InsurgencyServer” executable located in the root directory of where you installed the server. The command line should include the starting map, the scenario and any other launch parameters. For example:
Windows
InsurgencyServer.exe Oilfield?Scenario=Scenario_Refinery_Push_Security?MaxPlayers=28 -Port=27102 -QueryPort=27131 -log -hostname=”My Server”
Linux
Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping Oilfield?Scenario=Scenario_Refinery_Push_Security?MaxPlayers=28 -Port=27102 -QueryPort=27131 -log -hostname=”My Server”
In this example, the server will be started on Refinery (Oilfield) Push Security, hosted on port 27102 with a maximum of 28 players.
Travel Parameters
Travel parameters are placed at the end of the map name in the command line, following it with a question mark (?) and then the setting variable and its value. In the above example “port”, “queryport” and “MaxPlayers” are travel parameters.
Parameter | Description |
password | Sets a password for the server. |
MaxPlayers | Maximum number of players that can join the server. On coop servers, this is only the number of human players. |
Command Line Arguments
Argument | Description |
?game=CheckpointHardcore | Enable Chceckpoint hardcore |
-ruleset=CompetitiveTheater | Enable competitive theater |
-log | Enables log window. |
-hostname=”My Server” | Set the name of the server as it appears on the server browser (replacing My Server with the name of your choice). |
-EnableCheats | Enable cheats for testing. (XP gains not work) |
-Port=xxxx | The UDP port that game connections are made to (replace xxxx with port number). |
-QueryPort=xxxx | The port that Steam runs server queries on (replace xxxx with port number). |
-MapCycle=MapCycle | Enable mapcycle |
-Adminlist=Admins | Enable admin list |
-GSLTToken=XXX | Enable Server token (use app steamid 581320 ) |
-GameStats | Enable game stats |
-ruleset=OfficialRules | Enable official server rules |
-noEAC | Disable EAC (for linux users) |
-ruleset=CheckpointFrenzy | Enable Checkpoint Frenzy |
Configuration
Most server configuration is performed through INI files and launch parameters. INI files can be edited with any plain text editor such as Notepad, Notepad++, Sublime Text and VSCode.
The location of the configuration files are in the following directories (relative to the installation directory):
- Windows: Insurgency\Saved\Config\WindowsServer
- Linux: Insurgency/Saved/Config/LinuxServer
Admin List
The game has a built-in admin menu which provides basic functionality such as kicking, banning and changing the level. In order to add admins, you will need to know their 64-bit Steam ID (aka steamID64). You can find this by using an online converter such as STEAMID I/O.
The list is contained inside Insurgency/Config/Server/Admins.txt. If this file does not exist, create it. You can also override the file by specifying a command line switch, for example -AdminList=OtherAdminList would make the server read from OtherAdminList.txt instead.
For each server admin you want to add, put each Steam ID on a new line. You can do this for as many admins as you would like to add. Adding new admins will require a server restart or level change for any changes to be reflected in-game. When a player with admin is connected to the server, they should be able to open the admin menu, it is bound to the Keypad Subtract button by default and can be re-bound in the key bindings menu.
Remote Access (Rcon)
Rcon can be enabled to provide remote access to the server for administrative tasks that don’t require you to join the server. This is implemented using the Source Engine Rcon Protocol which has clients available for it such as mcrcon.
Enabling Access
Rcon can be enabled either through modifying Game.ini or through the server’s command line. To enable it via the command line you can provide the arguments -Rcon -RconPassword=password -RconListenPort=27015 replacing the password and port with your preference.
Through Game.ini you can add the following options:
[Rcon]
bEnabled=True
Password=password
ListenPort=27015
The following additional config variables are also available:
Setting | Default | Description |
bUseBroadcastAddress | True | If enabled, then the rcon socket will listen on all available network devices. |
ListenAddressOverride | 0.0.0.0 | If bUseBroadcastAddress is False, this is the network IP the rcon socket is bound to. |
bAllowConsoleCommands | True | When enabled, any unknown rcon commands will be interpreted as console commands. |
MaxPasswordAttempts | 3 | The maximum number of failed authentication attempts before the IP address is temporarily banned. |
IncorrectPasswordBanTime | 30 | The amount of time (in minutes) a client is banned from attempting to connect to rcon if they’ve reached their maximum number of attempts. |
Commands
You can get a list of commands at any time by typing “help” into the console. This will show a summary of all available commands, their usage as well as a description of the command’s function.
The table below shows the available commands, mandatory parameters are shown surrounded by “<” and “>”, while optional parameters are surrounded with “[“ and “]”.
Command | Parameters | Function |
help | Displays a list of commands. | |
listplayers | Lists players currently connected to the server. | |
kick | <id/netid/name> [reason] | Kicks a player from the server. |
ban | <id/netid/name> [duration in minutes] [reason] | Bans a player from the server. |
banid | <netid> [duration in minutes] [reason] | Bans a player (by net ID) from the server. Does not require the player to be
on the server. |
permban | <id/netid/name> [reason] | Permanently bans a player from the server. |
unban | <netid> | Lifts a ban for a user. |
listbans | Shows the ban list for the server. | |
say | <message> | Shows a message to all players in the chat box. |
restartround | [0 = no team switch, 1 = swap teams] | Restarts the current round. |
maps | [level filter] | Lists available maps. |
scenarios | [level filter] | Lists available scenarios. |
travelscenario | <scenario> | Change level to given scenario. |
travel | <travel url> | Transitions the server to a different level. |
gamemodeproperty | <property> [new value] | Gets or sets a gamemode property for the length of the scenario. |
listgamemodeproperties | [property filter] | Lists all properties available for the currently loaded gamemode. |
By default, any unknown commands will be executed as console commands.
Enabling Stats
Any Insurgency: Sandstorm community server is able to host a stats-enabled game. The only requirements is that you must use a Steam GSLT and you must not have a password.
GSLT Authentication
In order for your server to be able to authenticate with the stats server, you must authenticate your server through using a Steam GSLT (Game Server Login Token). GSLTs can be obtained from Steam’s Game Server Account Management page. As this page stage, there is various criteria your Steam account needs to meet in order to generate a token, this includes ownership of the game, linking your Steam account with a phone number and having your account in good standing.
In order to generate a token for Insurgency: Sandstorm (Community Test Environment), enter the App ID as 887860. The memo field can be set to anything so use it to help you remember which token you are assigning to each of your servers. You must use a unique token for each individual server you are hosting.
To start your server with GSLT authentication add -GSLTToken=xxxxxxxxxxxxxxx to the server’s command line where “xxxxxxxxxxxxxxx” is the token displayed on the Steam Game Server Account page.
Stats Opt-in
By default, game servers will not attempt to report to the stats system. Following the GSLT login steps above, also add -GameStats to your server’s command line to enable the opt-in.
Optional: Official Rules
The game ships with a ruleset which are considered “official rules”, this locks down the options you can change on your dedicated server. If you are running a mostly vanilla server, you may consider opting into this ruleset in order for your server to appear under the “official rules” filter. In order to opt-in add -ruleset=OfficialRules to your server’s command line.
Map Cycle
By default, a server will cycle through all Versus (PVP) scenarios available.
The server can be configured with a mapcycle file which contains a list of scenarios, separated by new lines. By default, this file must be placed in Insurgency/Config/Server/MapCycle.txt. This can be defined on the command line using the -MapCycle parameter. So if you wanted it to read MyOtherMapCycle.txt you would specify -MapCycle=MyOtherMapCycle.
For example, a Skirmish only server’s MapCycle.txt should look like the following:
Scenario_Crossing_Skirmish
Scenario_Hideout_Skirmish
Scenario_Precinct_Skirmish
Scenario_Refinery_Skirmish
Scenario_Farmhouse_Skirmish
Scenario_Summit_Skirmish
Additionally, you may define an entry with an override gamemode as some gamemodes can share scenarios. For example, in order to have Hardcore
Checkpoint Security on Hideout you would enter the following:
(Scenario=”Scenario_Town_Checkpoint_Security”,Mode=”CheckpointHardcore”)
Scenario List
Crossing (Canyon) | |
---|---|
Scenario Name | Description |
Scenario_Crossing_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Crossing_Checkpoint_Security |
Checkpoint Security |
Scenario_Crossing_Domination |
Domination |
Scenario_Crossing_Firefight_West |
Firefight West |
Scenario_Crossing_Frontline |
Frontline |
Scenario_Crossing_Outpost |
Outpost |
Scenario_Crossing_Push_Insurgents |
Push Insurgents |
Scenario_Crossing_Push_Security |
Push Security |
Scenario_Crossing_Skirmish |
Skirmish |
Scenario_Crossing_Team_Deathmatch |
Team Deathmatch |
Farmhouse | |
Scenario Name | Description |
Scenario_Farmhouse_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Farmhouse_Checkpoint_Security |
Checkpoint Security |
Scenario_Farmhouse_Domination | Domination |
Scenario_Farmhouse_Firefight_East |
Firefight East |
Scenario_Farmhouse_Firefight_West |
Firefight West |
Scenario_Farmhouse_Frontline |
Frontline |
Scenario_Farmhouse_Push_Insurgents |
Push Insurgents |
Scenario_Farmhouse_Push_Security |
Push Security |
Scenario_Farmhouse_Skirmish |
Skirmish |
Scenario_Farmhouse_Team_Deathmatch |
Team Deathmatch |
Hideout (Town) | |
Scenario Name | Description |
Scenario_Hideout_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Hideout_Checkpoint_Security |
Checkpoint Security |
Scenario_Hideout_Domination | Domination |
Scenario_Hideout_Firefight_East |
Firefight East |
Scenario_Hideout_Firefight_West |
Firefight West |
Scenario_Hideout_Frontline |
Frontline |
Scenario_Hideout_Push_Insurgents |
Push Insurgents |
Scenario_Hideout_Push_Security |
Push Security |
Scenario_Hideout_Skirmish |
Skirmish |
Scenario_Hideout_Team_Deathmatch |
Team Deathmatch |
Hillside (Sinjar) | |
Scenario Name | Description |
Scenario_Hillside_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Hillside_Checkpoint_Security |
Checkpoint Security |
Scenario_Hillside_Domination | Domination |
Scenario_Hillside_Firefight_East |
Firefight East |
Scenario_Hillside_Firefight_West |
Firefight West |
Scenario_Hillside_Frontline |
Frontline |
Scenario_Hillside_Outpost |
Outpost |
Scenario_Hillside_Push_Insurgents |
Push Insurgents |
Scenario_Hillside_Push_Security |
Push Security (INS2014 layout) |
Scenario_Hillside_Skirmish |
Skirmish |
Scenario_Hillside_Team_Deathmatch |
Team Deathmatch |
Ministry | |
Scenario Name | Description |
Scenario_Ministry_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Ministry_Checkpoint_Security | Checkpoint Security |
Scenario_Ministry_Domination | Domination |
Scenario_Ministry_Firefight_A | Firefight |
Scenario_Ministry_Outpost |
Outpost |
Scenario_Ministry_Skirmish | Skirmish |
Scenario_Ministry_Team_Deathmatch | Team Deathmatch |
Outskirts (Compound) | |
Scenario Name | Description |
Scenario_Outskirts_Checkpoint_Insurgents | Checkpoint Insurgents |
Scenario_Outskirts_Checkpoint_Security | Checkpoint Security |
Scenario_Outskirts_Domination |
Domination |
Scenario_Outskirts_Firefight_East | Firefight East |
Scenario_Outskirts_Firefight_West | Firefight West |
Scenario_Outskirts_Frontline |
Frontline |
Scenario_Outskirts_Outpost |
Outpost |
Scenario_Outskirts_Push_Insurgents | Push Insurgents |
Scenario_Outskirts_Push_Security | Push Security |
Scenario_Outskirts_Skirmish | Skirmish |
Scenario_Outskirts_Team_Deathmatch | Team Deathmatch |
Power Plant (PowerPlant) | |
Scenario Name | Description |
Scenario_PowerPlant_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_PowerPlant_Checkpoint_Security |
Checkpoint Security |
Scenario_PowerPlant_Domination |
Domination |
Scenario_PowerPlant_Firefight_East |
Firefight East |
Scenario_PowerPlant_Firefight_West |
Firefight West |
Scenario_PowerPlant_Outpost |
Outpost |
Scenario_PowerPlant_Push_Insurgents |
Push Insurgents |
Scenario_PowerPlant_Push_Security |
Push Security |
Precinct | |
Scenario Name | Description |
Scenario_Precinct_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Precinct_Checkpoint_Security |
Checkpoint Security |
Scenario_Precinct_Domination |
Domination |
Scenario_Precinct_Firefight_East |
Firefight East |
Scenario_Precinct_Firefight_West |
Firefight West |
Scenario_Precinct_Frontline |
Frontline |
Scenario_Precinct_Push_Insurgents |
Push Insurgents |
Scenario_Precinct_Push_Security |
Push Security |
Scenario_Precinct_Skirmish |
Skirmish |
Scenario_Precinct_Team_Deathmatch |
Team Deathmatch |
Refinery (Oilfield) | |
Scenario Name | Description |
Scenario_Refinery_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Refinery_Checkpoint_Security |
Checkpoint Security |
Scenario_Refinery_Domination |
Domination |
Scenario_Refinery_Firefight_West |
Firefight West |
Scenario_Refinery_Frontline |
Frontline |
Scenario_Refinery_Push_Insurgents |
Push Insurgents |
Scenario_Refinery_Push_Security |
Push Security |
Scenario_Refinery_Skirmish |
Skirmish |
Scenario_Refinery_Team_Deathmatch |
Team Deathmatch |
Summit (Mountain) | |
Scenario Name | Description |
Scenario_Summit_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Summit_Checkpoint_Security |
Checkpoint Security |
Scenario_Summit_Domination |
Domination |
Scenario_Summit_Firefight_East |
Firefight East |
Scenario_Summit_Firefight_West |
Firefight West |
Scenario_Summit_Frontline |
Frontline |
Scenario_Summit_Push_Insurgents |
Push Insurgents |
Scenario_Summit_Push_Security |
Push Security |
Scenario_Summit_Skirmish |
Skirmish |
Scenario_Summit_Team_Deathmatch |
Team Deathmatch |
TELL | |
Scenario Name | Description |
Scenario_Tell_Checkpoint_Insurgents |
Checkpoint Insurgents |
Scenario_Tell_Checkpoint_Security |
Checkpoint Security |
Scenario_Tell_Outpost |
Outpost |
Scenario_Tell_Domination |
Domination |
Scenario_Tell_Firefight_East |
Firefight East |
Scenario_Tell_Firefight_West |
Firefight Westt |
Scenario_Tell_Frontline |
Frontline |
Scenario_Tell_Push_Insurgents |
Push Insurgents |
Scenario_Tell_Push_Security |
Push Security |
Tideway (Buhriz) | |
Scenario Name | Description |
Scenario_Tideway_Checkpoint_Insurgents | Checkpoint Insurgents |
Scenario_Tideway_Checkpoint_Security | Checkpoint Security |
Scenario_Tideway_Domination | Domination |
Scenario_Tideway_Firefight_West | Firefight West |
Scenario_Tideway_Frontline | Frontline |
Scenario_Tideway_Push_Insurgents | Push Insurgents |
Scenario_Tideway_Push_Security | Push Security |
For Checkpoint scenarios “Insurgents” and “Security” refer to the faction you play as. For Push, the faction names represent the team you attack as. Firefight for most maps will contain a West and an East layout.
General Configuration
A bunch of general gameplay options can be added to Game.ini. Below is a table that lists the section they need to be under (find or add them to the file) as well as the options available under that section.
[/Script/Insurgency.INSGameMode] | ||
Variable | Default | Description |
bKillFeed | False | Is the kill feed enabled? |
bKillFeedSpectator | True | Is the kill feed enabled for dedicated spectators and replays? |
bKillerInfo | True | Show information about a death (killer, weapon) to the victim? |
bKillerInfoRevealDistance | False | Reveal distance of kills? |
TeamKillLimit | 3 | Limit for the number of team kills one player can perform before being kicked. |
TeamKillGrace | 0.2 | Grace timer between team killing incidents. |
TeamKillReduceTime | 90 | How long until a player’s TK count reduces by 1. |
bDeadSay | False | Can alive players see messages from the dead? |
bDeadSayTeam | True | Can alive players see messages from dead teammates using team-only chat? |
bVoiceAllowDeadChat | False | Can alive players hear voice chat from dead players? |
bVoiceEnemyHearsLocal | True | Can proximity voice chat be heard by enemies? |
[/Script/Insurgency.INSMultiplayerMode] | ||
Variable | Default | Description |
GameStartingIntermissionTime | 5 | The additional time to wait for additional players during the starting intermission. |
WinTime | 5 | How long players are frozen before transitioning to the round intermission screen. |
PostRoundTime | 15 | How long is spent on the intermission screen. |
PostGameTime | 15 | How much time is spent between last post round and game over |
bAutoAssignTeams | True | Should teams be assigned on connect? |
bAllowFriendlyFire | True | Enables friendly fire. |
FriendlyFireModifier | 0.2 | Damage modifier for friendly fire. |
FriendlyFireReflect | 0 | Damage modifier for friendly fire that is mirrored back at the attacker. |
bAutoBalanceTeams | True | Enables auto team balancing. |
AutoBalanceDelay | 10 | How long to wait after detecting unbalanced teams. |
bMapVoting | True | Enabled map voting at the end of each game. |
bUseMapCycle | True | Enables the use of the map cycle. If disabled, the current map loops indefinitely. |
bVoiceIntermissionAllowAll | True | Allow both teams to talk to each other between rounds. |
IdleLimit | 150 | How long a player can be idle for before being kicked. |
IdleLimitLowReinforcements | 90 | How long a player can idle for when there are low reinforcements. |
IdleCheckFrequency | 30 | How frequently to check for idle players. |
For example, enable the kill feed, show kill distance and disable friendly fire you would enter the following in your Game.ini:
[/Script/Insurgency.INSGameMode]
bKillFeed=True
bKillerInfoRevealDistance=True
[/Script/Insurgency.INSMultiplayerMode]
bAllowFriendlyFire=False
Gamemode Configuration
Gamemode options can be defined through Game.ini, with each section corresponding to a given gamemode. The INI sections are as follows:
- Push: [/Script/Insurgency.INSPushGameMode]
-
- Skirmish: [/Script/Insurgency.INSSkirmishGameMode]
- Firefight: [/Script/Insurgency.INSFirefightGameMode]
- Checkpoint: [/Script/Insurgency.INSCheckpointGameMode]
- Team Deathmatch: [/Script/Insurgency.INSTeamDeathmatchGameMode]
Any of the below settings under the general sections can be applied globally by putting them in the appropriate INI section.
General ([/Script/Insurgency.INSGameMode]) | ||
Variable | Default | Description |
ObjectiveCaptureTime | Varies | How long it takes to capture territorial objectives. |
ObjectiveResetTime | -1 | How long objective progress decays with no one on the point. Negative value disables. |
ObjectiveSpeedup | 0.25 | Additional capture speed-up for each player on the point. |
ObjectiveMaxSpeedupPlayers | 4 | Maximum players taken into account for capture speed-up. |
General ([/Script/Insurgency.INSMultiplayerMode]) | ||
Variable | Default | Description |
MinimumPlayers | 1 | Minimum players required on each team to start the game. |
RoundLimit | Varies | Maximum number of rounds to play. |
WinLimit | Varies | Number of rounds required for game victory. |
GameTimeLimit | -1 | Maximum duration a game can last. Negative value disables. |
PreRoundTime | 10 | Amount of “freeze time” at the start of a round. |
RoundTime | Varies | Duration of the round. |
OverTime | 60 | Amount of overtime given when there’s an objective being contested after the round timer expires. |
TeamSwitchTime | 10 | Minimum additional time spent between team switches. |
SwitchTeamsEveryRound | Varies | How often to switch teams. 0 = never, 1 = every round, 2 = every other round, etc. |
bAllowPlayerTeamSelect | True | Allow players to switch to the other team? |
bBots | False | Enable bots? |
BotQuota | Varies | Bot quota to fill. |
InitialSupply | 15 | Amount of starting supply points. |
MaximumSupply | 15 | Maximum supply that can be earned. |
bSupplyGainEnabled | False | Enable supply gain throughout the round? |
bAwardSupplyInstantly
bAllowThirdPersonSpectate |
False
False |
Should supply gain be
awarded instantly? Third Person Spectate |
SupplyGainFrequency | 150 | Score threshold for earning
Supply. |
Push [/Script/Insurgency.INSPushGameMode] | ||
Variable | Default | Description |
RoundTimeExtension | 300 | How long a round is extended for each successful capture. |
AttackerWavesPerObjective | 5 | Number of waves attackers get per-objective. |
AttackerWaveDPR | 0.25 | Percentage of attacker team that has to be dead to trigger a reinforcement wave. |
AttackerWaveTimer | 20 | Duration of attacker reinforcement wave timer. |
DefenderWavesPerObjective | 5 | Number of waves attackers get per-objective. |
DefenderWaveDPR | 0.25 | Percentage of defending team that has to be dead to trigger a reinforcement wave. |
DefenderWaveTimer | 35 | Duration of defender reinforcement wave timer. |
LastStandSetupDelay | 10 | Delay for the last defender spawn zone to be disabled. |
AdvanceAttackerSpawnsDelay | 30 | Delay in advancing the attacker spawns. |
Skirmish [/Script/Insurgency.INSSkirmishGameMode] | ||
Variable | Default | Description |
DefaultReinforcementWaves | 5 | Starting reinforcement waves for each team. |
CaptureBonusWaves | 1 | Number of bonus waves to get when an objective is taken while the team cache is still intact. |
Frontline [/Script/Insurgency.INSFrontlineGameMode] | ||
Variable | Default | Description |
StartingWaves | 15 | Number of waves each team starts with. |
CapturingBonusWave | 2 | Number of waves a team gains for capturing an objective. |
RegressSpawnsTimer | 20 | Timer used for giving players a chance to fallback after losing an objective. |
Firefight [/Script/Insurgency.INSFirefightGameMode] | ||
Variable | Default | Description |
bAllowThirdPersonSpectate | True | Allow third person spectate ? |
General Coop ([/Script/Insurgency.INSCoopMode]) | ||
Variable | Default | Description |
bUseVehicleInsertion | True | Use vehicle insertion sequences where possible. |
FriendlyBotQuota | 4 | Friendly bots for coop. |
MinimumEnemies | 6 | Minimum number of enemy bots. |
MaximumEnemies | 12 | Maximum number of enemy bots. |
Checkpoint [/Script/Insurgency.INSCheckpointGameMode] | ||
Variable | Default | Description |
DefendTimer | 90 | Time to defend against counter attack with small player team. |
DefendTimerFinal | 180 | Extend duration of counter-attack by this on the final point. |
RetreatTimer | 10 | Time to force bots to retreat after a counter-attack. |
RespawnDPR | 0.1 | “Dead player ratio” that must be reached before respawning the bot team. |
RespawnDelay | 20 | Bot respawn delay. |
PostCaptureRushTimer | 30 | Time bots will rush the cache after destruction. |
CounterAttackRespawnDPR | 0.2 | “Dead player ratio” that must be reached before respawning the bot team during a counter-attack. |
CounterAttackRespawnDelay | 20 | Bot respawn delay during counter-attack. |
ObjectiveTotalEnemyRespawnMultiplierMin | 1 | Multiplier of bots to respawn with minimum player count. |
ObjectiveTotalEnemyRespawnMultiplierMax | 1 | Multiplier of bots to respawn with maximum player count. |
FinalCacheBotQuotaMultiplier | 1.5 | Increase in bot quota for final objective if it’s a cache. |
Lighting Scenarios
As of 1.7, Night scenarios are available. This is controlled through the travel URL parameter ?Lighting=
, valid values are Night or Day.
For the map cycle, you control this through a Lighting parameter, similar to the Mode parameter. You should make sure that this parameter is specified for the correct voting image to show. For example:
(Scenario="Scenario_Town_Checkpoint_Security",Lighting="Night")
This will set the map cycle entry to use Hideout (Town) at Night on the Checkpoint Security scenario. You can mix Day and Night scenarios in the same map cycle by explicitly defining the Lighting parameter for both Day and Night, for example:
(Scenario="Scenario_Town_Checkpoint_Security",Lighting="Night") (Scenario="Scenario_Town_Checkpoint_Security",Lighting="Day")
This will allow you to play Hideout Checkpoint Security on both Day and Night which will show the appropriate images on the voting screen.
Mutators
Mutators (formerly rulesets) are packaged gameplay configuration assets which the game ships with. You may use these on your own servers by
specifying -mutators=MutatorName on the server command line where “MutatorName” is from the following options:
File Name | Mutator Name | Description |
AllYouCanEat | All You Can Eat | Start with 100 supply points. |
AntiMaterielRiflesOnly | Anti-Materiel Only | Only anti-materiel rifles are available along with normal equipment and explosives. |
BoltActionsOnly | Bolt-Actions Only | Only bolt-action rifles are available along with normal equipment and explosives. |
Broke | Broke | Start with 0 supply poinys. |
BulletSponge | Bullet Sponge | Health is increased. |
Competitive | Competitive | Equipment is more expensive, rounds are shorter, and capturing objectives is faster. |
CompetitiveLoadouts | Competitive Loadouts | Player classes are replaced with those from Competitive. |
FastMovement | Fast Movement | Move faster. |
Frenzy | Frenzy | Fight against AI enemies who only use melee attacks. Watch out for special enemies. |
Guerrillas | Guerrillas | Start with 5 supply points. |
Hardcore | Hardcore | Mutator featuring slower movement speeds and longer capture times. |
HeadshotOnly | Headshots Only | Players only take damage when shot in the head. |
HotPotato | Hot Potato | A live fragmentation grenade is dropped on death. |
LockedAim | Locked Aim | Weapons always point to the center of the screen. |
LowGravity | Low Gravity | Float when jumping or falling, and shoot while midair. |
NoAim | No Aim Down Sights | Aiming down sights is disabled. |
PistolsOnly | Pistols Only | Only pistols are available along with normal equipment and explosives. |
ShotgunsOnly | Shotguns Only | Only Shotguns are available along with normal equipment and explosives. |
SlowCaptureTimes | Slow Capture Times | Objectives will take longer to capture. |
SlowMovement | Slow Movement | Move slower. |
SoldierOfFortune | Soldier of Fortune | Gain supply points as your score increases. |
SpecialOperations | Special Operations | Start with 30 supply points. |
Strapped | Strapped | Start with 1 supply point. |
Ultralethal | Ultralethal | Everyone dies with one shot. |
Vampirism | Vampirism | Receive health when dealing damage to enemies equal to the amount of damage dealt. |
Warlords | Warlords | Start with 10 supply points. |
You may specify multiple mutators by using a comma-separated list. For example to enable Hot Potato and Vampirism, specify -mutators=HotPotato,Vampirism on the server command line.
Some mutators can be configured beyond what is provided by the defaults. These mutators are listed below. All Mutator settings go in Engine.ini (will be changed to Game.ini in the future for consistency).
Headshots Only
Headshots Only settings can be configured under [/Script/Insurgency.Mutator_HeadshotOnly].
INI Entry | Default | Travel URL Parameter | Description |
bCheckMeleeDamage | false | N/A | Should melee be checked for headshots |
Hot Potato
Hot Potato settings can be configured under [/Script/Insurgency.Mutator_HotPotato].
INI Entry | Default | Travel URL Parameter | Description |
GrenadeClass | /Game/Game/Actors/Projectiles/BP_Projectile_M67.BP_Projectile_M67_C | N/A | The grenade type to be dropped on death. |
ThrowbackWeaponClass | /Game/Game/Actors/Weapons/Grenade/BP_Grenade_M67.BP_Grenade_M67_C | N/A | Weapon used for throwing back the dropped grenade. |
bIgnoreHeadshots | false | HotPotato_bIgnoreHeadshots | Don’t drop a grenade if it was a headshot? |
bBotsOnly | false | HotPotato_bBotsOnly | Only drop grenades for bots? |
Vampirism
Vampirism settings can be configured under [/Script/Insurgency.Mutator_Vampirism].
INI Entry | Default | Travel URL Parameter | Description |
bCountFriendlyFire | false | Vampirism_bCountFriendlyFire | Count friendly fire towards health gain? |
MaxHealth | 1000 | Vampirism_MaxHealth | The maximum amount of health that you can gain from damaging other players. |
Mods
As of the 1.6 update, you can host mods on your server. Mods are delivered using mod.io. To get started you will need a mod.io account, once you have signed-in, click your username as the top right, and click API Access from the left navigation.
Under OAuth 2 Management, under Generate Access Token, enter a name to give your token and give it read access (write access is not needed) and click Create Token.
You will be presented with your auth token, you may copy this to your clipboard. In your server’s Engine.ini, you will enter the following to authenticate your server with the token (replace “TOKEN HERE” with what you just copied):
[/Script/ModKit.ModIOClient] bHasUserAcceptedTerms=True AccessToken=TOKEN HERE
Now you have entered your authentication token, your server is ready to start accepting mods. Your server must include -Mods
on the command line for this to function.
To specify a list of mods your server is running you can add a text file in Insurgency/Config/Server/Mods.txt
specifying each mod ID line by line. You can also override the text file read by specifying -ModList=MyCustomModList.txt
on the command line.
If you wish to specify a list of mods on the command line you may do this through specifying -CmdModList="mod1,mod2,mod3"
where mod1,mod2,mod3 is a command separated list of mod IDs.
You may specify a map to travel to after mods are downloaded by specifying the ModDownloadTravelTo=
command line argument, followed by the travel URL argument to change to.
Player Voting
As of update 1.1, community servers can opt into enabling player voting on their servers. This can be enabled by entering the following into Game.ini:
[/Script/Insurgency.TeamInfo]
bVotingEnabled=True
TeamVoteIssues=/Script/Insurgency.VoteIssueKick
This will enable voting and include the vote kick issue, which as of now is the only supported voting issue. When additional vote issues are available, you would add a new line below for each issue you want to enable.
When voting is enabled, players can press Esc and click “Call Vote” to vote for a vote issue. Pressing F1 will vote yes and pressing F2 will vote no.
Vote Kick Options
INI Section: [/Script/Insurgency.VoteIssueKick]
Option | Default | Description |
MinimumPlayersRequired | 3 | The number of players required to start a vote. |
bRequiresMinimumToStart | True | Does this issue require a minimum number of players to show their voting intentions before commencing the vote? |
MinimumPlayerRatio | 0.25 | Minimum ratio of team required to start a vote. |
VotePassRatio | 0.75 | Ratio of team required to vote yes for vote to pass. |
MinimumYesNoDifference | 2 | For the vote to succeed, yes must have this number of votes over no. |
VoteTimeout | 90 | How long until this vote can be called again. |
bCanTargetEnemies | false | Can the vote target an enemy player? |
IdleVoteBanDuration | -1 | How long voting an idle player will ban them for in seconds, -1 represents a kick only. |
DefaultVoteBanDuration | 120 | How long a ban for any other reason will last in seconds. |
Linux Game Server Manager Installation
- Install
sudo dpkg –add-architecture i386; sudo apt update; sudo apt install mailutils postfix curl wget file bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux lib32gcc1 libstdc++6 libstdc++6:i386
adduser inssserver1 su - inssserver wget -O linuxgsm.sh https://linuxgsm.sh && chmod +x linuxgsm.sh && bash linuxgsm.sh inssserver ./inssserver install
2.Server commands
All Commands
A complete list of commands can be found by typing
./inssserver
Below are the most common commands available.
Running
start
./inssserver start
stop
./inssserver stop
restart
./inssserver restart
console
Console allows you to view the live console of a server as it is running and allow you to enter commands; if supported.
./inssserver console
To exit the console press CTRL+b d. Pressing CTRL+c will terminate the server.
Updating
Update checks for any server updates and applies them. The server will update and restart only if required.
./inssserver update
Bypass the check and go straight to SteamCMD update.
./inssserver force-update
validate
You can use the SteamCMD validate option when updating the server.
./inssserver validate
Debugging
Details
You can get all important and useful details about the server such as passwords, ports, config files etc.
./inssserver details
Debug
Use debug mode to help you if you are having issues with the server. Debug allows you to see the output of the server directly to your terminal allowing you to diagnose any problems the server might be having.
./inssserver debug
Logs
Server logs are available to monitor and diagnose your server. Script, console and game server (if available) logs are created for the server.
/home/inssserver/logs
Backup
Backup will allow you to create a complete bzip2 archive of the whole server.
./inssserver backup
Monitor
LinuxGSM can monitor the game server by checking that the proccess is running and querying it. Should the server go offline LinuxGSM can restart the server and send you an alert. You can use cronjobs to setup monitoring.
./inssserver monitor
Configuration LGSM Coop Hardcore
../lgsm/config-lgsm/inssserver
Common.cfg
##################################
######## Common Settings #########
##################################
# PLACE GLOBAL SETTINGS HERE
## These settings will apply to all instances
port=”27XXX”
queryport=”27XXX”
servername=”CoopHardcore”
serverpassword=””
defaultmap=”Compound”
defaultscenario=”Scenario_Outskirts_Checkpoint_Security”
maxplayers=”10″
fn_parms(){
parms=”${defaultmap}?Scenario=${defaultscenario}?MaxPlayers=${maxplayers}?Port=${port}?QueryPort=${queryport}?game=CheckpointHardcore -GSLTToken=XXX -GameStats ruleset=OfficialRules -hostname=’${servername}’ -MapCycle=MapCycle -Adminlist=Admins -noEAC -log”
}
# Discord Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Discord
discordalert=”on”
discordwebhook=”https://discordapp.com/api/XXX“
../serverfiles/Insurgency/Saved/Config/LinuxServer
Game.ini
[Rcon]
bEnabled=True
Password=xxx
ListenPort=xxx
bAllowConsoleCommands=True
MaxPasswordAttempts=3
IncorrectPasswordBanTime=30
[/Script/Engine.GameSession]
MaxPlayers=50
MaxSpectators=0
[/Script/AIModule.AISystem]
bAllowStrafing=False
bAcceptPartialPaths=True
bEnableBTAITasks=False
bFinishMoveOnGoalOverlap=False
[/Script/AIModule.AIController]
bAllowStrafe=True
bLOSflag=True
bSkipExtraLOSChecks=False
bWantsPlayerState=True
bAdvancedTactics=True
bSetControlRotationFromPawnOrientation=True
[/Script/AIModule.AIPerceptionComponent]
PeripheralVisionAngle=180
[/Script/AIModule.AISenseConfig_Sight]
PeripheralVisionAngleDegrees=180
AutoSuccessRangeFromLastSeenLocation=500
[/Script/AIModule.EnvQueryManager]
QueryCountWarningInterval=5.0
[/Script/Insurgency.INSGameMode]
Rulesets=coop hardcore
bKillFeed=False
bKillFeedSpectator=False
bKillerInfo=False
bKillerInfoRevealDistance=False
bEnforceFriendlyFireReflect=False
MinimumTotalFriendlyFireDamageToReflect=20
TeamKillLimit=3
TeamKillGrace=0.2
TeamKillReduceTime=90
bDeadSay=True
bDeadSayTeam=True
bVoiceAllowDeadChat=True
bVoiceEnemyHearsLocal=True
ObjectiveCaptureTime=30
ObjectiveResetTime=-1
ObjectiveSpeedup=0.25
ObjectiveMaxSpeedupPlayers=4
ObjectiveRadioSpeedup=0.6
FloatingObjectiveVisibility=ShowActiveOnly
bAllowRestrictedAreas=False
bDisableRestrictedAreasOnWaveDepletion=True
bLoseSpawnProtectionOnMove=True
LoseSpawnProtectionOnMoveGrace=5.0
bDisableVehicles=False
DroppedWeaponLifespan=90
WarmupEnterTime=0.0
[/Script/Insurgency.INSMultiplayerMode]
GameStartingIntermissionTime=15
PreRoundTime=10
PostRoundTime=5
PostGameTime=10
bAllowFriendlyFire=True
FriendlyFireModifier=0.2
FriendlyFireReflect=0
bMapVoting=True
bUseMapCycle=True
bVoiceIntermissionAllowAll=True
IdleLimit=150
IdleLimitLowReinforcements=90
IdleLimitLastOneStandingCombatZone=60
IdleLimitLastOneStandingSpawnZone=10
IdleCheckFrequency=30
bCheckLastPersonStanding=True
LeaverPenaltyPlayerLeaveTime=840
LeaverPenaltyGameStartTimeLimit=60
LeaverPenaltyPlayerLeftTimeLimit=120
MinimumPlayers=1
RoundLimit=3
WinLimit=1
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
SupplyGainFrequency=250
bAllowThirdPersonSpectate=True
GameTimeLimit=-1
TeamSwitchTime=10
ScoreboardConfig=(bDisplayRoundsWon=True,bDisplayTeamScore=True,bDisplayTeamPoints=True,PointsText=””,bDisplayPlayerScore=True,bDisplayPlayerKAD=True,bDisplayPlayerObjectives=True,bAlwaysShowExtendedInfo=True,bDisplayObjectiveBriefing=True)
bIgnoreBotPurge=False
bIgnoreRoundOver=False
[/Script/Insurgency.INSCoopMode]
bUseVehicleInsertion=True
bBots=True
FriendlyBotQuota=5
bLoseWhenAllPlayersDead=True
AlarmDuration=60
[/Script/Insurgency.TeamInfo]
bVotingEnabled=True
TeamVoteIssues=/Script/Insurgency.VoteIssueKick
[/Script/Insurgency.VoteIssueKick]
MinimumPlayersRequired=3
bRequiresMinimumToStart=True
MinimumPlayerRatio=0.25
VotePassRatio=0.75
MinimumYesNoDifference=2
VoteTimeout=90
bCanTargetEnemies=False
IdleVoteBanDuration=-1
DefaultVoteBanDuration=120
bOnlyAdminCanCall=False
bCanTargetAdmins=False
../serverfiles/Insurgency/Config/Server
MapCycle.txt
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Refinery_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Refinery_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Refinery_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Refinery_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Hideout_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Hideout_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Crossing_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Summit_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Summit_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Summit_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Summit_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Outskirts_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Ministry_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Tell_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Tell_Checkpoint_Security”,Lighting=”Day”)
Admins.txt
765611980XXX6430X
Configuration LGSM Coop Standard
../lgsm/config-lgsm/inssserver
Common.cfg
##################################
######## Common Settings #########
##################################
# PLACE GLOBAL SETTINGS HERE
## These settings will apply to all instances
port=”27XXX”
queryport=”27XXX”
servername=”CoopStandard”
serverpassword=””
defaultmap=”Compound”
defaultscenario=”Scenario_Outskirts_Checkpoint_Insurgents”
maxplayers=”10″
fn_parms(){
parms=”${defaultmap}?Scenario=${defaultscenario}?MaxPlayers=${maxplayers}?Port=${port}?QueryPort=${queryport} -hostname=’${servername}’ -GSLTToken=xxx -GameStats ruleset=OfficialRules -MapCycle=MapCycle -Adminlist=Admins -noEAC -log”
}
# Discord Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Discord
discordalert=”on”
discordwebhook=”https://discordapp.com/api/XXX“
../serverfiles/Insurgency/Saved/Config/LinuxServer
Game.ini
[Rcon]
bEnabled=True
Password=xxx
ListenPort=xxx
bAllowConsoleCommands=True
MaxPasswordAttempts=3
IncorrectPasswordBanTime=30
noEAC=true
[/Script/Engine.GameSession]
MaxPlayers=50
MaxSpectators=0
[/Script/AIModule.AISystem]
bAllowStrafing=False
bAcceptPartialPaths=True
bEnableBTAITasks=False
bFinishMoveOnGoalOverlap=False
[/Script/AIModule.AIController]
bAllowStrafe=True
bLOSflag=True
bSkipExtraLOSChecks=False
bWantsPlayerState=True
bAdvancedTactics=True
bSetControlRotationFromPawnOrientation=True
[/Script/AIModule.AIPerceptionComponent]
PeripheralVisionAngle=180
[/Script/AIModule.AISenseConfig_Sight]
PeripheralVisionAngleDegrees=180
AutoSuccessRangeFromLastSeenLocation=500
[/Script/AIModule.EnvQueryManager]
QueryCountWarningInterval=5.0
[/Script/Insurgency.INSGameMode]
Rulesets=coop standard
bKillFeed=True
bKillFeedSpectator=True
bKillerInfo=True
bKillerInfoRevealDistance=True
bEnforceFriendlyFireReflect=False
MinimumTotalFriendlyFireDamageToReflect=20
TeamKillLimit=3
TeamKillGrace=0.2
TeamKillReduceTime=90
bDeadSay=True
bDeadSayTeam=True
bVoiceAllowDeadChat=True
bVoiceEnemyHearsLocal=True
ObjectiveCaptureTime=30
ObjectiveResetTime=-1
ObjectiveSpeedup=0.25
ObjectiveMaxSpeedupPlayers=4
ObjectiveRadioSpeedup=0.6
FloatingObjectiveVisibility=ShowActiveOnly
bLoseSpawnProtectionOnMove=False
LoseSpawnProtectionOnMoveGrace=5.0
bDisableVehicles=False
DroppedWeaponLifespan=90
WarmupEnterTime=0.0
[/Script/Insurgency.INSMultiplayerMode]
GameStartingIntermissionTime=15
PreRoundTime=10
PostRoundTime=5
PostGameTime=10
bAllowFriendlyFire=True
FriendlyFireModifier=0.2
FriendlyFireReflect=0
bMapVoting=True
bUseMapCycle=True
bVoiceIntermissionAllowAll=True
IdleLimit=150
IdleLimitLowReinforcements=90
IdleLimitLastOneStandingCombatZone=60
IdleLimitLastOneStandingSpawnZone=10
IdleCheckFrequency=30
bCheckLastPersonStanding=True
LeaverPenaltyPlayerLeaveTime=840
LeaverPenaltyGameStartTimeLimit=60
LeaverPenaltyPlayerLeftTimeLimit=120
MinimumPlayers=1
RoundLimit=3
WinLimit=1
InitialSupply=35
MaximumSupply=50
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
SupplyGainFrequency=250
bAllowThirdPersonSpectate=True
GameTimeLimit=-1
TeamSwitchTime=10
SwitchTeamsEveryRound=0
ScoreboardConfig=(bDisplayRoundsWon=True,bDisplayTeamScore=True,bDisplayTeamPoints=True,PointsText=””,bDisplayPlayerScore=True,bDisplayPlayerKAD=True,bDisplayPlayerObjectives=True,bAlwaysShowExtendedInfo=True,bDisplayObjectiveBriefing=True)
bIgnoreBotPurge=False
bIgnoreRoundOver=False
[/Script/Insurgency.INSCoopMode]
bUseVehicleInsertion=True
bBots=True
FriendlyBotQuota=5
SoloWaveIncrementOnObjectiveCapture=0
bLoseWhenAllPlayersDead=True
AlarmDuration=60
SoloEnemies=10
[/Script/Insurgency.TeamInfo]
bVotingEnabled=True
TeamVoteIssues=/Script/Insurgency.VoteIssueKick
[/Script/Insurgency.VoteIssueKick]
MinimumPlayersRequired=3
bRequiresMinimumToStart=True
MinimumPlayerRatio=0.25
VotePassRatio=0.75
MinimumYesNoDifference=2
VoteTimeout=90
bCanTargetEnemies=False
IdleVoteBanDuration=-1
DefaultVoteBanDuration=120
bOnlyAdminCanCall=False
bCanTargetAdmins=False
../serverfiles/Insurgency/Config/Server
MapCycle.txt
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Refinery_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Refinery_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Refinery_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Refinery_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Hideout_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Hideout_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Crossing_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Summit_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Summit_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Summit_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Summit_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Outskirts_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Ministry_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Tell_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Tell_Checkpoint_Security”,Lighting=”Day”)
Admins.txt
765611980XXX6430X
Configuration LGSM ISP Clan War Server
../lgsm/config-lgsm/inssserver
Common.cfg
##################################
######## Common Settings #########
##################################
# PLACE GLOBAL SETTINGS HERE
## These settings will apply to all instances
port=”27XXX”
queryport=”27XXX”
servername=”EU Competitive Gaming League”
serverpassword=”xxx”
defaultmap=”Oilfield”
defaultscenario=”Scenario_Refinery_Firefight_West”
maxplayers=”12″
fn_parms(){
parms=”${defaultmap}?Scenario=${defaultscenario}?MaxPlayers=${maxplayers}?Port=${port}?QueryPort=${queryport}?password=${serverpassword} -hostname=’${servername}’ -ruleset=CompetitiveTheater -GSLTToken=xxx -GameStats -MapCycle=MapCycle -Adminlist=Admins -log”
}
# Discord Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Discord
discordalert=”on”
discordwebhook=”https://discordapp.com/api/XXX“
../serverfiles/Insurgency/Saved/Config/LinuxServer
Game.ini
[/Script/Engine.GameSession]
MaxPlayers=10
[/Script/Insurgency.INSGameMode]
bKillFeed=False
bKillerInfoRevealDistance=False
bVoiceEnemyHearsLocal=False
bKillFeedSpectator=False
bUseMapCycle=True
TeamKillLimit=0
bEnforceFriendlyFireReflect=False
[/Script/Insurgency.INSMultiplayerMode]
bAllowFriendlyFire=True
bAutoBalanceTeams=False
bAutoAssignTeams=False
RoundLimit=21
WinLimit=11
SwitchTeamsEveryRound=10
bMapVoting=True
MinimumPlayers=4
RoundTime=150
OverTime=60
bEnforceFriendlyFireReflect=False
bAllowThirdPersonSpectate=False
[/Script/Insurgency.TeamInfo]
bVotingEnabled=True
TeamVoteIssues=/Script/Insurgency.VoteIssueKick
MinimumPlayersRequired=3
bRequiresMinimumToStart=True
MinimumPlayerRatio=0.25
VotePassRatio=0.75
MinimumYesNoDifference=2
VoteTimeout=90
bCanTargetEnemies=false
IdleVoteBanDuration=-1
DefaultVoteBanDuration=120
[Rcon]
bEnabled=True
Password=xxx
ListenPort=xxx
bAllowConsoleCommands=True
MaxPasswordAttempts=3
IncorrectPasswordBanTime=30
../serverfiles/Insurgency/Config/Server
Mapcycle.txt
(Scenario=”Scenario_Hideout_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Refinery_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Crossing_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Precinct_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Precinct_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Summit_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Summit_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Ministry_Firefight_A,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Firefight_East”,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Firefight_West”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Firefight_West”,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Hideout_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Refinery_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Precinct_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Precinct_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Summit_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Summit_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Outskirts_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Outskirts_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Firefight_A,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Firefight_East”,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Firefight_West”,Lighting=”Night”)
(Scenario=”Scenario_Tideway_Firefight_West”,Lighting=”Night”)
(Scenario=”Scenario_Tell_Firefight_West”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Tell_Firefight_East”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Firefight_West,Lighting=”Night”)
Admins.txt
765611980XXX6430X
Configuration LGSM ISP Public Competitive Theater
../lgsm/config-lgsm/inssserver
Common.cfg
##################################
######## Common Settings #########
##################################
# PLACE GLOBAL SETTINGS HERE
## These settings will apply to all instances
port=”27xxx”
queryport=”27xxx”
servername=”Competitive Gaming League I Public”
serverpassword=””
defaultmap=”Town”
defaultscenario=”Scenario_Hideout_Firefight_East”
maxplayers=”10″
fn_parms(){
parms=”${defaultmap}?Scenario=${defaultscenario}?MaxPlayers=${maxplayers}?Port=${port}?QueryPort=${queryport} -hostname=’${servername}’ -ruleset=CompetitiveTheater -GSLTToken=xxx -GameStats -MapCycle=MapCycle -Adminlist=Admins -noEAC -log”
}
# Discord Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Discord
discordalert=”on”
discordwebhook=”https://discordapp.com/api/XXX“
../serverfiles/Insurgency/Saved/Config/LinuxServer
Game.ini
[/Script/Engine.GameSession]
MaxPlayers=10
[/Script/Insurgency.INSGameMode]
bKillFeed=False
bKillerInfoRevealDistance=False
bVoiceEnemyHearsLocal=False
bKillFeedSpectator=False
bUseMapCycle=True
TeamKillLimit=0
bEnforceFriendlyFireReflect=False
[/Script/Insurgency.INSMultiplayerMode]
bAllowFriendlyFire=True
bAutoBalanceTeams=False
bAutoAssignTeams=False
RoundLimit=21
WinLimit=11
SwitchTeamsEveryRound=10
bMapVoting=True
MinimumPlayers=4
RoundTime=150
OverTime=60
bEnforceFriendlyFireReflect=False
bAllowThirdPersonSpectate=False
[/Script/Insurgency.TeamInfo]
bVotingEnabled=True
TeamVoteIssues=/Script/Insurgency.VoteIssueKick
MinimumPlayersRequired=3
bRequiresMinimumToStart=True
MinimumPlayerRatio=0.25
VotePassRatio=0.75
MinimumYesNoDifference=2
VoteTimeout=90
bCanTargetEnemies=false
IdleVoteBanDuration=-1
DefaultVoteBanDuration=120
[Rcon]
bEnabled=True
Password=xxx
ListenPort=xxx
bAllowConsoleCommands=True
MaxPasswordAttempts=3
IncorrectPasswordBanTime=30
../serverfiles/Insurgency/Config/Server
Mapcycle.txt
(Scenario=”Scenario_Hideout_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Refinery_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Crossing_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Precinct_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Precinct_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Summit_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Summit_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Ministry_Firefight_A,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Firefight_East,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Firefight_West,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Firefight_East”,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Firefight_West”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Firefight_West”,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Hideout_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Refinery_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Precinct_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Precinct_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Summit_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Summit_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Outskirts_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Outskirts_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Firefight_A,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Firefight_West,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Firefight_East”,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Firefight_West”,Lighting=”Night”)
(Scenario=”Scenario_Tideway_Firefight_West”,Lighting=”Night”)
(Scenario=”Scenario_Tell_Firefight_West”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Firefight_East,Lighting=”Night”)
(Scenario=”Scenario_Tell_Firefight_East”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Firefight_West,Lighting=”Night”)
Admins.txt
765611980XXX6430X
Configuration LGSM Coop Frenzy
../lgsm/config-lgsm/inssserver
Common.cfg
##################################
######## Common Settings #########
##################################
# PLACE GLOBAL SETTINGS HERE
## These settings will apply to all instances
port=”27XXX”
queryport=”27XXX”
servername=”CoopFrenzy”
serverpassword=””
defaultmap=”Ministry”
defaultscenario=”Scenario_Ministry_Checkpoint_Insurgents”
maxplayers=”10″
fn_parms(){
parms=”${defaultmap}?Scenario=${defaultscenario}?MaxPlayers=${maxplayers}?Port=${port}?QueryPort=${queryport} -hostname=’${servername}’ -ruleset=CheckpointFrenzy -GSLTToken=xxx -GameStats ruleset=OfficialRules -MapCycle=MapCycle -Adminlist=Admins -noEAC -log”
}
# Discord Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Discord
discordalert=”on”
discordwebhook=”https://discordapp.com/api/XXX“
../serverfiles/Insurgency/Saved/Config/LinuxServer
Game.ini
[Rcon]
bEnabled=True
Password=xxx
ListenPort=xxx
bAllowConsoleCommands=True
MaxPasswordAttempts=3
IncorrectPasswordBanTime=30
[/Script/Engine.GameSession]
MaxPlayers=50
MaxSpectators=0
[/Script/AIModule.AISystem]
bAllowStrafing=False
bAcceptPartialPaths=True
bEnableBTAITasks=False
bFinishMoveOnGoalOverlap=False
[/Script/AIModule.AIController]
bAllowStrafe=True
bLOSflag=True
bSkipExtraLOSChecks=False
bWantsPlayerState=True
bAdvancedTactics=True
bSetControlRotationFromPawnOrientation=True
[/Script/AIModule.AIPerceptionComponent]
PeripheralVisionAngle=180
[/Script/AIModule.AISenseConfig_Sight]
PeripheralVisionAngleDegrees=180
AutoSuccessRangeFromLastSeenLocation=500
[/Script/AIModule.EnvQueryManager]
QueryCountWarningInterval=5.0
[/Script/Insurgency.INSGameMode]
Rulesets=coop frenzy
bKillFeed=False
bKillFeedSpectator=False
bKillerInfo=False
bKillerInfoRevealDistance=False
bEnforceFriendlyFireReflect=False
MinimumTotalFriendlyFireDamageToReflect=20
TeamKillLimit=3
TeamKillGrace=0.2
TeamKillReduceTime=90
bDeadSay=True
bDeadSayTeam=True
bVoiceAllowDeadChat=True
bVoiceEnemyHearsLocal=True
ObjectiveCaptureTime=30
ObjectiveResetTime=-1
ObjectiveSpeedup=0.25
ObjectiveMaxSpeedupPlayers=4
ObjectiveRadioSpeedup=0.6
FloatingObjectiveVisibility=ShowActiveOnly
bAllowRestrictedAreas=False
bDisableRestrictedAreasOnWaveDepletion=True
bLoseSpawnProtectionOnMove=True
LoseSpawnProtectionOnMoveGrace=5.0
bDisableVehicles=False
DroppedWeaponLifespan=360
WarmupEnterTime=0.0
[/Script/Insurgency.INSMultiplayerMode]
GameStartingIntermissionTime=15
PreRoundTime=10
PostRoundTime=5
PostGameTime=10
bAllowFriendlyFire=True
FriendlyFireModifier=0.2
FriendlyFireReflect=0
bMapVoting=True
bUseMapCycle=True
bVoiceIntermissionAllowAll=True
IdleLimit=150
IdleLimitLowReinforcements=90
IdleLimitLastOneStandingCombatZone=60
IdleLimitLastOneStandingSpawnZone=10
IdleCheckFrequency=30
bCheckLastPersonStanding=True
LeaverPenaltyPlayerLeaveTime=840
LeaverPenaltyGameStartTimeLimit=60
LeaverPenaltyPlayerLeftTimeLimit=120
MinimumPlayers=1
RoundLimit=3
WinLimit=1
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
SupplyGainFrequency=250
bAllowThirdPersonSpectate=True
GameTimeLimit=-1
TeamSwitchTime=10
ScoreboardConfig=(bDisplayRoundsWon=True,bDisplayTeamScore=True,bDisplayTeamPoints=True,PointsText=””,bDisplayPlayerScore=True,bDisplayPlayerKAD=True,bDisplayPlayerObjectives=True,bAlwaysShowExtendedInfo=True,bDisplayObjectiveBriefing=True)
bIgnoreBotPurge=False
bIgnoreRoundOver=False
[/Script/Insurgency.INSCoopMode]
bUseVehicleInsertion=True
bBots=True
FriendlyBotQuota=5
bLoseWhenAllPlayersDead=True
AlarmDuration=60
[/Script/Insurgency.TeamInfo]
bVotingEnabled=True
TeamVoteIssues=/Script/Insurgency.VoteIssueKick
[/Script/Insurgency.VoteIssueKick]
MinimumPlayersRequired=3
bRequiresMinimumToStart=True
MinimumPlayerRatio=0.25
VotePassRatio=0.75
MinimumYesNoDifference=2
VoteTimeout=90
bCanTargetEnemies=False
IdleVoteBanDuration=-1
DefaultVoteBanDuration=120
bOnlyAdminCanCall=False
bCanTargetAdmins=False
../serverfiles/Insurgency/Config/Server
MapCycle.txt
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Refinery_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Refinery_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Refinery_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Refinery_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Hideout_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Hideout_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Hideout_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Farmhouse_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Crossing_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Crossing_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Summit_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Summit_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Summit_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Summit_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Outskirts_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Outskirts_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Ministry_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Ministry_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Hillside_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Hillside_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_PowerPlant_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Checkpoint_Security”,Lighting=”Day”)
(Scenario=”Scenario_Tideway_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Tideway_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Checkpoint_Insurgents”,Lighting=”Night”)
(Scenario=”Scenario_Tell_Checkpoint_Insurgents”,Lighting=”Day”)
(Scenario=”Scenario_Tell_Checkpoint_Security”,Lighting=”Night”)
(Scenario=”Scenario_Tell_Checkpoint_Security”,Lighting=”Day”)
Admins.txt
765611980XXX6430X